Trivia: What game was almost named with a series of random punctuation marks?
The correct answer is Q*bert
So why is this answer correct? : Early in the design process, it was decided Q*bert’s voice was going to be random noises, shown visually as a bizarre mixture of punctuation marks. While that would make a memorable name, it did have the small marketing problem of being unpronounceable. An in-house brainstorming session came up with “Hubert,” which, combined with the cubes he jumps on, morphed into “Cubert”, then “Q*bert.”